About Us
Chuhai Labs is an independent game studio and publisher based in the birthplace of Nintendo – Kyoto, Japan! We founded Chuhai Labs in 2020 as a brand of VITEI Backroom. Started by industry and Nintendo veteran Giles Goddard, our studio innovates through unique game design, embracing technical advances, and ultimately via relentlessly pursuing fun.
We develop games on a huge variety of platforms, from home consoles and PC to the extraordinary Playdate, Meta Quest, and even location-based VR. We’re always hungry for great new adventures!
Jobs: Work with Us!
We’re looking for like-minded innovators for Chuhai Labs’ next projects! We develop for a huge variety of platforms and like to keep things interesting. Are you someone with great skills looking for a new adventure? Take a look at our open positions and embark on your career with us today!
Chuhai Labs is looking for a Freelance Gameplay & Systems Programmer to join our team to help us push forward an exciting new project.
Chuhai Labs is an indie developer/publisher founded in 2020 by Nintendo alumnus Giles Goddard who developed classic titles including Star Fox, 1080 Snowboarding, Super Mario 64 and The Legend of Zelda: Ocarina of Time. Chuhai Labs is located in the beautiful city of Kyoto, Japan.
What We Offer:
- Remote work from anywhere in the world.
- A fair and professional working environment.
- Experienced and talented coworkers determined to push the boundaries of gaming.
- A collaborative workplace where everyone has a voice.
- The chance to make a real impact on new, experimental, and exciting franchises, where your contribution is clear.
- A short-term contract position (approx 6 to 9 months), with strong potential for working together more in the future.
What We Need You To Do:
- Work directly with the Lead Programmer and Game Director to build and expand upon gameplay systems for a real-time action title for PC and consoles.
- Design, build, and maintain gameplay and supporting systems that are extensible and composable with an emphasis on runtime performance.
- Assist in the integration of game assets (e.g. animations, SFX, UI elements, etc.).
- Adhere to existing coding styles and guidelines to write code that is easily readable and maintainable.
- Participate in regular code reviews to improve the quality of your own code and share your knowledge and insights with other team members.
Required Experience & Knowledge:
- 3+ years of commercial game development experience
- Have shipped at least one commercial game
- Proficient and comfortable using the Unity game engine
- Strongly proficient in the C# programming language
- Understanding of 3D math and linear algebra: vectors, matrices, etc.
- Self-motivated, well-organized, and proactive about expanding knowledge and learning new skills
- Experience working with version control software (e.g. Git, Perforce, etc.)
Preferred Attributes:
- 5+ years of commercial game development experience
- Multiple shipped commercial games on a variety of platforms, particularly home consoles
- Experience with and an interest in developing tools to empower Designers and Artists to create and edit game content
- Experience with performance-oriented packages in Unity, such as Addressables, URP, etc.
- Familiarity with C++ and other programming languages
- Familiarity with Unreal Engine 4/5
- Currently resides in Japan
What’s The Next Step?
- Email your Resume and Portfolio to [email protected]!
- We’ll invite successful candidates to a video interview.
Contact us
Drop us a line! For general inquiries, business opportunities, media or review code requests please fill out the adjacent form. For support on any of our titles it’s best to reach out via our Discord in the games channel. Thanks and looking forward to hearing from you – YOU are Legally the Best!